Dirty humor done right.
I've read the manga, this seems legit. Dio is a dick and Jojo pulls out giant plothole devices from out of nowhere to beat him.
Ah, such a nostalgia trip.
...and a big reminder of why key hunts are such a pain in the rear. It was fun, the controls were easy to get used to, and with a little effort the game was fast paced and fun to play.
Personally, I have been a fan of the series since I discovered it back when I was in high school, and I immediately loved the game play of all of them. It was with Thing Thing 3 I believe that the series began changing the formula up quite a bit if I recall correctly, focusing on an actual storyline, rather than a rail shooter controlled by a kill count. Additionally, the ability to pick up guns in Thing Thing 4, which really blew my mind with its minimal yet catchy story, really made my day when I first played it. The fact that there we so many guns in Thing Thing 4 is what truly made it the most enjoyable campaign.
This one though, feels like a tad step backwards in the thing series in terms of gameplay. stuck with a select number of weapons upon the start, and they can be essentially "upgraded" by obtaining gun parts as an objective on each map, although this doesn't seem to be the only method to obtain new guns. This is reminiscent of Thing Thing 2 where you could upgrade say the Mp7 into a Mac10 or something like that (more like a downgrade in my opinion) by completing an objective on a specific map.
Still the game is catchy, and you never fail to amaze me with the additional customization for the character. I've actually gotten quite fond a character design I started to use frequently on Thing Thing 3, and now I can make that character look even cooler.
The gameplay itself is fun, but it gets repetitive quickly, like trying to find the fastest way to complete all objectives within the timeframe after already playing the same map 3+ times to find where all the objective points were. It's challenging sure, but in the end I feel a lack of satisfaction for pulling it off and more of a feeling like "Ugh, finally I can move on..."
he infinite ammo meant not having to find ammo, and you merely had to take into account reload times when your kill count multiplier got really high.you definitely had to figure out where all the med kits were to run with your tail between your legs when you dropped below a certain level of hp. This was a toss up for me on whether regenerating hp for the character being taken out was good or bad. Thing Thing 3 and Thing Thing 4 had fast paced combat that encouraged you to go balls in on a fight, and the regenerating hp was why. In this one, combat is slower and enemies seems to spawn a lot slower than previous games, so requiring the player to hunt out medkits and kill on the go seemed like a good idea instead of regenerating health.
The game itself is detailed when it comes to gore, projectiles, and even enemy character variations on maps. Even better is the fact lag is not an issue in this game, as this game can get pretty intensive for a browser based game, especially when gibbing lots of things at once.
2 for the smooth game play
2 for the character customization
-1 for the repetitiveness
I really, really hope to see more from you. This series is a long time favorite of mine, and I was kind of bummed with how Thing Thing 4 ended. I really hope our favorite little rebellious bio-weapon can come back for some revenge.
Note that I write this after playing normal mode, and will be playing hard mode promptly after to find the extra goodies, and hopefully the secret ending.
First and foremost, I felt really in tune with the characters and the storyline had me hooked right from the beginning. Its not to hard imagining this becoming an anime at any time due to the nicely written storyline either.
The characters for the most part were well developed, as was the plot which drove the storyline. Music absolutely complimented the entire game, and weapon balancing for the most part was absolutely perfect.
I only had 3 things that really affected the general experience for me though. First, the backgrounds were well...repetitive to say the least, throughout all three levels. Just a different shading of color didn't suffice to add to the experience.
Fighting progressively increasing numbers of enemies is all fine, but increasingly large numbers of similar looking enemies through three levels got pretty boring. It got pretty hectic at times with all the bullets everywhere though which helped take my mind of that for the most part.
Final problem is that while adding obstacles and such is a great thing, the backgrounds did not do them justice for the most part, and some of them looked really out of place, like the snail shells in the forest on the third levels forest zone.
Not to mention while this didn't happen often and had little to no real affect on game-play in general, I would die for absolutely no apparent reason when I played on certain levels with mazes involved. This primarily happened when skimming the top or bottom edge of the screen with objects nearby but not touching.
Things that would add to the experience: Power-ups that didn't phase through walls out of your grasp. One or two more power-ups, like a health restoration power up of +10% restored on a very low chance of drop or something of the like. And finally, something to upgrade fire rate of both secondary and primary weapons. I was a little confused when agility didn't do that as it broke with the norms of most games I play.
I was a bit sad to see Ginny die, and I hope that her not dying or something of the like has something to do with the secret ending. But other then that, besides what was mentioned above, this is an excellent game deserving of a 10/10 rating. Hope to see more from you soon.
I ended up hearing this on the "Just a Monday Collab" entry that was front paged. When I heard it I immediately liked how the simplicity sounded so wonderful. The piano's echo, along with the repeating background whistle and that (I assume) subtle drum set you used came together perfectly. It totally matches the name of the song, giving me the impression of wonderful things "Beyond" earth.
I guess my only complaint is that it had so much more potential to be a longer song, or at the very least a very good loop. One minute didn't do it justice in length, and the end of the song didn't seem to allow for good looping.
So 4.5 stars for and awesome pieces
-.5 stars for length and loop discontinuity (pretty sure thats the word I'm looking for)
I liked a majority of the song and the only thing I can pick out of it that I think could be looked at is the section starting at 0:11 to 0:40. I listened several times to this section but couldn't quite convince myself that the synchronization of the atmospherics and other materials in that section completely agreed with one another. Rest of the song was awesome though.
I heard the song when I got the demo version of FL Studio, and I must say you mixed the hell out of an already great song and made it so much greater.
The bass was a nice addition as well as the additional drums, so if you could mix this already awesome track into this masterpiece, I can't wait for that DnB track your working on!
Thanks! Yeah, I loved doing it, and I finished the other DnB track. Also, I plan on a DnB/dubstep christmas song and some dumbstep. :D Thanks for the review!
Yeah, I can imagine someone like him in the future stepping into that lush, green, and verdant area that used to be a living structure for some poor extinct guy. Who knows, maybe that handicap sign will be labeled a royal insignia dictating only nobles could wait in that area when that tourist/explorer gets the rights to (re)write history about our race.
4 Stars for the amount of detail and color tossed into the surrounding architecture and ground.
1 Star for the humor I found with the explorer/tourist happening upon this place.
Reminds me of a Moti Fake poster I once saw, saying "The Average Anime Character holds about 3 gallons of blood.." above an almost unrecognizable person below the writing of blood.
5/5 10/10 for being cute, creepy, and following traditional Anime gore-athon standards xD
Love the Concept!
Kinda Reminds me of Grim Tales on SNAFU comics, although this never happened in the comic, the drawing looks like it could have been used if the story took a different turn somewhere around the point of Grim Jr being captured.
Thanks. Cool comic by the way.
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